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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>Schmello. 
I’m Julianna Young.

I’m on an insatiable quest to understand human behavior and its intersection with technology and culture.</description><title>JBatistaa</title><generator>Tumblr (3.0; @jbatistaa)</generator><link>http://jbatistaa.com/</link><item><title>Art.sy - the platform to discover and purchase fine art. </title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m42myz03tV1qc2kczo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Art.sy - the platform to discover and purchase fine art. &lt;/p&gt;</description><link>http://jbatistaa.com/post/23106799991</link><guid>http://jbatistaa.com/post/23106799991</guid><pubDate>Tue, 15 May 2012 11:56:59 -0400</pubDate><category>artsy</category><category>awesome</category></item><item><title>learn code.</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m3exv1Xyv61qc2kczo1_400.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;learn code.&lt;/p&gt;</description><link>http://jbatistaa.com/post/22272935165</link><guid>http://jbatistaa.com/post/22272935165</guid><pubDate>Wed, 02 May 2012 16:49:00 -0400</pubDate><category>code</category><category>learning</category></item><item><title>cinemagram</title><description>&lt;p&gt;&lt;img alt="air drums" height="480" src="http://cinemagr.am/uploads/662611.gif" width="360"/&gt;&lt;/p&gt;
&lt;p&gt;the next big thing to come&amp;#8230; &lt;/p&gt;</description><link>http://jbatistaa.com/post/21740329589</link><guid>http://jbatistaa.com/post/21740329589</guid><pubDate>Tue, 24 Apr 2012 18:30:57 -0400</pubDate><category>cinemagram</category><category>trends</category><category>trend</category></item><item><title>“When we build, we take bits of others’ work and fuse them...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m2y0njd1G81qc2kczo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span&gt;“When we build, we take bits of others’ work and fuse them to our own choices to see if alchemy occurs. Some of those choices are informed by best practices and accrued wisdom; others are guided by the decisions of the work cited as inspiration; while a large number are shaped by the disposition and instincts of the work’s creator. These fresh contributions and transformations are the most crucial, because they continue the give-and-take of influence by adding new, diverse material to the pool to be used by others.” by &lt;a href="https://twitter.com/#!/fchimero" target="_blank"&gt;@fchimero&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;br/&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;via &lt;a href="http://www.brainpickings.org/index.php/2012/04/23/the-shape-of-design-frank-chimero/" target="_blank"&gt;@brainpicking&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;</description><link>http://jbatistaa.com/post/21654026383</link><guid>http://jbatistaa.com/post/21654026383</guid><pubDate>Mon, 23 Apr 2012 13:30:55 -0400</pubDate><category>book</category></item><item><title>MIT Hack Turns Building Into a Giant Playable Game of...</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m2xxb5sD1I1qz4cuyo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://laughingsquid.com/tetris-building-hack-at-mit/" target="_blank"&gt;MIT Hack Turns Building Into a Giant Playable Game of Tetris&lt;/a&gt; (via &lt;a class="tumblr_blog" href="http://links.laughingsquid.com/post/21650844323/mit-hack-turns-building-into-a-giant-playable-game" target="_blank"&gt;laughingsquid&lt;/a&gt; &amp; &lt;a class="tumblr_blog" href="http://tumblr.poptech.org/post/21651712960/mit-hack-turns-building-into-a-giant-playable-game" target="_blank"&gt;poptech&lt;/a&gt;)&lt;/p&gt;</description><link>http://jbatistaa.com/post/21653884609</link><guid>http://jbatistaa.com/post/21653884609</guid><pubDate>Mon, 23 Apr 2012 13:27:47 -0400</pubDate><category>gaming</category><category>MIT</category><category>MIT hack</category><category>tetris</category></item><item><title>they say time changes things, but you actually have to change...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lov5y9BvPG1qd5solo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;they say time changes things, but you actually have to change them yourself.&lt;/p&gt;</description><link>http://jbatistaa.com/post/21271195251</link><guid>http://jbatistaa.com/post/21271195251</guid><pubDate>Tue, 17 Apr 2012 12:05:55 -0400</pubDate><category>inspiration</category></item><item><title>A flow chart for changing a habit. 
via shoutsandmumbles </title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m2mjtigI5q1qc4jyuo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;A flow chart for changing a habit. &lt;/p&gt;
&lt;p&gt;via &lt;a class="tumblr_blog" href="http://shoutsandmumbles.tumblr.com/post/21265714844/a-flow-chart-for-changing-a-habit-something-i" target="_blank"&gt;shoutsandmumbles&lt;/a&gt; &lt;/p&gt;</description><link>http://jbatistaa.com/post/21269242293</link><guid>http://jbatistaa.com/post/21269242293</guid><pubDate>Tue, 17 Apr 2012 11:04:49 -0400</pubDate><category>design</category><category>behavior design</category></item><item><title>Photo</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lzh0opOXhF1qg3hi7o1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;</description><link>http://jbatistaa.com/post/20982459764</link><guid>http://jbatistaa.com/post/20982459764</guid><pubDate>Thu, 12 Apr 2012 17:17:46 -0400</pubDate><category>inspiration</category></item><item><title>Photo</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m2a9g4pshR1qc2kczo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;</description><link>http://jbatistaa.com/post/20862125621</link><guid>http://jbatistaa.com/post/20862125621</guid><pubDate>Tue, 10 Apr 2012 17:38:28 -0400</pubDate><category>inspiration</category><category>salvador dali</category></item><item><title>Dissecting psychological principles to understand the...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m2304vA2rk1qc2kczo1_r1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Dissecting psychological principles to understand the motivations for social commerce. &lt;/p&gt;</description><link>http://jbatistaa.com/post/20617928500</link><guid>http://jbatistaa.com/post/20617928500</guid><pubDate>Fri, 06 Apr 2012 19:34:00 -0400</pubDate><category>infographic</category><category>psychology</category><category>social commerce</category><category>design</category></item><item><title>If you want something you’ve never had then you’ve got to do...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m227y18Qu91qiqf01o1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;If you want something you’ve never had then you’ve got to do something you’ve never done. via &lt;a class="tumblr_blog" href="http://www.jaymug.com/post/20585901939/if-you-want-something-youve-never-had-then-youve" target="_blank"&gt;jaymug&lt;/a&gt;&lt;/p&gt;</description><link>http://jbatistaa.com/post/20594247246</link><guid>http://jbatistaa.com/post/20594247246</guid><pubDate>Fri, 06 Apr 2012 12:26:24 -0400</pubDate><category>inspiration</category></item><item><title>"You need to move faster. The only advantage that a startup has is that it moves faster."</title><description>“You need to move faster. The only advantage that a startup has is that it moves faster.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Kevin O’Connor via Kevin Ryan in recent &lt;a href="http://money.cnn.com/2012/04/04/news/companies/best-advice-alleycorp-kevin-ryan.fortune/" target="_blank"&gt;Fortune&lt;/a&gt; article.&lt;/em&gt;</description><link>http://jbatistaa.com/post/20593979681</link><guid>http://jbatistaa.com/post/20593979681</guid><pubDate>Fri, 06 Apr 2012 12:21:26 -0400</pubDate><category>fortune</category><category>kevin ryan</category><category>startup</category><category>inspiration</category></item><item><title>IDEO Patterns: Gamifying the world. 
Designers can harness our...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m20ug6QLXw1qc2kczo1_400.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;strong&gt;IDEO Patterns: Gamifying the world. &lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Designers can harness our desire to entertain ourselves by embedding game mechanics into all sorts of products and services. Play can transform arduous or mundane tasks, such as exercising and conserving energy, into less taxing, more enjoyable activities. &lt;/span&gt;&lt;/p&gt;</description><link>http://jbatistaa.com/post/20540427708</link><guid>http://jbatistaa.com/post/20540427708</guid><pubDate>Thu, 05 Apr 2012 15:36:06 -0400</pubDate><category>design</category><category>IDEO</category><category>IDEO Patterns</category><category>gaming</category></item><item><title>Inside Facebook</title><description>&lt;a href="http://bit.ly/Hc239A"&gt;Inside Facebook&lt;/a&gt;: &lt;p&gt;What happens inside the wall of Facebook and the details of their hacker way and management philosophy. &lt;/p&gt;
&lt;p&gt;Senior leaders are more coaches and facilitators, than bossess and gatekeepers. Their main role is to spot and encourage new ideas that every can then show to Mark. &lt;/p&gt;
&lt;p&gt;Every 12 to 18 months, engineers are required to leave their teams and work on something else for a month. &lt;/p&gt;
&lt;p&gt;Cornerstone of ethos is the hackathon to test out new, crazy ideas. &lt;/p&gt;
&lt;p&gt;Mock-ups are favored oer conversations. &lt;/p&gt;
&lt;p&gt;There isn’t one way to solve problems; there are many-and everyone is encouraged to come up with his own approach. &lt;/p&gt;</description><link>http://jbatistaa.com/post/20539262644</link><guid>http://jbatistaa.com/post/20539262644</guid><pubDate>Thu, 05 Apr 2012 15:13:27 -0400</pubDate><category>fortune</category><category>facebook</category><category>hacker way</category></item><item><title>Designing Great Data Products</title><description>&lt;a href="http://radar.oreilly.com/2012/03/drivetrain-approach-data-products.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+oreilly%2Fradar%2Fatom+%28O%27Reilly+Radar%29"&gt;Designing Great Data Products&lt;/a&gt;: &lt;p&gt;“We are entering the era of data as drivetrain, where we use data not just to generate more data, but use data to produce actionable outcomes.” by &lt;a href="https://twitter.com/#!/jeremyphoward" target="_blank"&gt;@jeremyphoward&lt;/a&gt; on &lt;a href="https://twitter.com/#!/radar" target="_blank"&gt;@radar&lt;/a&gt;. &lt;/p&gt;</description><link>http://jbatistaa.com/post/20067784938</link><guid>http://jbatistaa.com/post/20067784938</guid><pubDate>Wed, 28 Mar 2012 13:20:00 -0400</pubDate><category>o'reilly</category><category>data</category><category>design</category></item><item><title>The Brain on Love</title><description>&lt;a href="http://curiositycounts.com/post/19978270552/the-brain-on-love"&gt;The Brain on Love&lt;/a&gt;: &lt;p&gt;&lt;span&gt;A relatively new field, called interpersonal neurobiology, draws its vigor from one of the great discoveries of our era: that the brain is constantly rewiring itself based on daily life. In the end, what we pay the most attention to defines us. How you choose to spend the irreplaceable hours of your life literally transforms you.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;All relationships change the brain — but most important are the intimate bonds that foster or fail us, altering the delicate circuits that shape memories, emotions and that ultimate souvenir, the self.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://opinionator.blogs.nytimes.com/2012/03/24/the-brain-on-love/" target="_blank"&gt;Read more.&lt;/a&gt; &lt;/p&gt;

&lt;p&gt;via @&lt;a class="tumblr_blog" href="http://curiositycounts.com/post/19978270552/the-brain-on-love" target="_blank"&gt;curiositycounts&lt;/a&gt;&lt;/p&gt;</description><link>http://jbatistaa.com/post/20015159509</link><guid>http://jbatistaa.com/post/20015159509</guid><pubDate>Tue, 27 Mar 2012 13:57:56 -0400</pubDate><category>psychology</category><category>behavior design</category><category>design</category><category>curiosity counts</category></item><item><title>"We don’t build services to make money; we make money to build services."</title><description>“We don’t build services to make money; we make money to build services.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Mark Zuckerberg&lt;/em&gt;</description><link>http://jbatistaa.com/post/20007199348</link><guid>http://jbatistaa.com/post/20007199348</guid><pubDate>Tue, 27 Mar 2012 09:26:33 -0400</pubDate></item><item><title>"People feel the pain of their losses more intensely than the pleasure of their gains."</title><description>“People feel the pain of their losses more intensely than the pleasure of their gains.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Freakonomics &lt;/em&gt;</description><link>http://jbatistaa.com/post/19609947137</link><guid>http://jbatistaa.com/post/19609947137</guid><pubDate>Mon, 19 Mar 2012 22:55:52 -0400</pubDate><category>behavior</category><category>design</category><category>behavioral economics</category></item><item><title>lose your fear of being wrong.</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_lk7k039nfb1qzr04eo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;lose your fear of being wrong.&lt;/p&gt;</description><link>http://jbatistaa.com/post/19586162895</link><guid>http://jbatistaa.com/post/19586162895</guid><pubDate>Mon, 19 Mar 2012 16:34:05 -0400</pubDate><category>inspiration</category></item><item><title>"Done is better than perfect."</title><description>“Done is better than perfect.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Facebook&lt;/em&gt;</description><link>http://jbatistaa.com/post/19570878471</link><guid>http://jbatistaa.com/post/19570878471</guid><pubDate>Mon, 19 Mar 2012 09:07:26 -0400</pubDate></item></channel></rss>

